what's pirate nation?
Pirate Nation is a pirate-themed blockchain RPG on Arbitrum, where players collect NFTs, explore islands, battle, and engage in PvP. Built by Proof of Play, it uses $PIRATE for a player-driven economy. Core mechanics now persist in the Proof of Play Arcade post-chain sunset.
Fern, Pirate Nation/Apex/Boss chains builder, left Proof of Play.
contract
ethereum
Fern, a key team member who worked on building Pirate Nation and the Apex and Boss chains, has left Proof of Play.
Launches a new World of Pirate board in LOL Land as part of a recent collaboration.
Loot claim deadline set for November 7th with extra rewards available for claims made before that date.
Airdrop claim activates for holders to claim $LORDS tokens, Loot Survivor games, and Pistols_gg games, facilitated by Cartridge Controller.
An airdrop for Pirate Nation community members includes $LORDS tokens for staking or spending, game packs for Pistols_gg, and keys for Loot Survivor 2.
Whale investor discloses losing 200K USDT investment down to 18K after the team converted 52 NFTs into 91,055 $PIRATE tokens currently valued at $1.2K total, publicly calls out @icobeast for hyping the project without accountability, and warns others this is a rug pull.
PoP Arcade launches as one of four game partners on the YGG Play Launchpad platform, where players complete quests to earn points for launchpad contributions.
LS2 (Loot Survivor 2) announces collaboration with the Pirate Nation community.
The $PIRATE token's high FDV is cited as the specific cause that hurt the company when attempting to launch $POP, resulting in difficult decisions about the project's future.
CEO provides detailed clarifications in 90-minute interview: ICO Beast hire was coincidental with no token control (countering pump-and-dump accusations), team admits burning Founder Pirates NFTs was "disrespectful" and biggest mistake was whitepaper calling them "premier asset," while community figure @TheGodMurdoch signals reconciliation calling CEO "a good guy who made mistakes" as trust begins rebuilding.
Founder confirms POP token launch definitively failed after six months of exchange rejections due to low volume from existing tokens, while revealing peak operational costs of $60k monthly for 80k daily users made the economics unsustainable. The team officially decides to sunset the project and is open to transferring it to another custodian, while planning to open-source their Unity client and infrastructure.
Leadership makes public media appearance on Gamified to address community concerns following recent controversial decisions about the project.
CT lead @beast_ico departs after only one month with the team, and the studio faces pressure from bagholders expecting compensation through a potential $pop token while actively developing a new game.
Community expresses concerns about potential company bankruptcy risk amid ongoing economic difficulties and asset devaluation.
Premier ecosystem assets purchased at 0.7 ETH now valued at $50 each, indicating steep losses beyond previously reported founder asset performance.
In-game economy has contracted to under $30k from previous millions in volume, with the team reportedly pivoting toward web2 auto battler games and moving away from their existing web3 audience.
Arcade component achieves 1M credits sold milestone.
Community reports 53 founders holding assets with 0.13 ETH average entry price now valued around $3k, expressing significant dissatisfaction with premiere asset performance.
$Cyclops wins $20K tournament prize for the community and becomes playable member in the arcade, indicating continued partnership activity despite previous termination announcements.
Burn event launched for old PFP collection (Founder's Pirates) offering $50 worth of PIRATE tokens per burn.
Gameplay now includes ETH and REKT token rewards alongside XP earnings.
Team promoted OpenSea PFP integration and new hires weeks before shutdown while failing to deliver promised mobile version and token utility features, indicating systematic mismanagement of communications and development priorities.
Game shutdown saves $1.5M annually; Arcade generates $200K in two weeks as team pivots to revenue focus with planned token merger.
Full project termination announced, canceling previous pivot plans to token and Arcade features.
Game component shutting down; project pivoting to focus on $PIRATE token, vRNG, and Arcade features. Token burn and final issuance planned.
Abstract XP farming implementation and credit-based multiplier system now live in Arcade mode, introducing clear spending incentives and progression mechanics.
New arcade mode demonstrates weak monetization mechanics, with users reporting insufficient incentives to spend despite engaging gameplay, indicating potential revenue challenges ahead.
Critical user acquisition failure indicated by minimal new user onboarding despite $33M funding, with existing playerbase predominantly (80%) sourced from Axie/Ronin ecosystem.
Arcade feature launching on Abstract Chain in August.
Project faces criticism over $33M raised with limited deliverables, indicating potential resource mismanagement.
Infrastructure platform ProofOfPlay emerges as direct competitor to Chainlink in blockchain VRF space, with strategic pivot from gaming-focused narrative to broader blockchain infrastructure provider.
Simultaneous 35% NFT floor and 40% token price surge alongside strategic accumulation of Founders Pirates.
ICOBeast joins Proof of Play ecosystem as new partner.
Token emissions for Infinite Tides cease as project announces development of new sustainable token framework.
New event launches with $3M+ prize pool alongside $2,500 Creator Clash competition.
Development team achieves 122nd consecutive weekly release, demonstrating sustained development momentum.
New gaming partnership established with FishingFrenzyCo for collaborative event.
Backend infrastructure vRNG processes 1M daily randomness calls through gaming application, positioning for B2B expansion.
New integration with Coinbase Wallet via Farcaster mini apps creates direct onboarding pathway.
New promotional campaign launches on Kaito AI platform with Arbitrum backing, featuring week-long rewards sprint and ecosystem incentives.
Prize pool doubles to 2M $PIRATE tokens for "The Legend of Darkness" event.
New event launches with 1M $PIRATE token prize pool.
Project generates $600,000+ monthly revenue through PVP tournament, placing it among top 15 esports prize pools globally.
Game now playable on iOS devices with active PvP leaderboard participation.
Mobile gaming opportunity expands due to Epic vs Apple ruling, with potential for increased revenue from reduced platform fees.
Major game redesign removes 50% of features to reduce complexity, with new PVE game mode in development.
PvP matches implement PGLD and XP rewards system, creating new earning opportunities.
Six new Distinguished Builders selected to contribute to ecosystem development.
Token price surges 50% in 24 hours amid gaming sector rally.
Mobile version launching soon with mandatory token integration for purchases; team previously built FarmVille and recently deployed PvP features.
Mobile version entering soft launch phase with significant UI/UX improvements planned.
New 28-day PvP event launches with 10M $PIRATE immediate rewards and exclusive Anubis skins, running April 15-May 13.
PVP mode surpasses internal metrics with 600,000+ matches played since launch.
New PVP event launches Monday with simplified ship acquisition for new players.
Community feedback forces second correction of major project decision, highlighting governance concerns.
New 180-day vesting schedule implemented for Season 3 rewards, while early backers receive 1/36th monthly from June 2025. Core NFT assets show declining utility with removal of POP points and reduced event relevance.
Season 3 airdrop implements mandatory 180-day vesting period without prior notice, shifting from previous instant distribution model.
New turn-based PvP game mode launches April 9th at 2pm EST with live demonstration and prizes for winners.
New PVP feature launches with 40,000+ daily battles, utilizing ProofOfPlay's matchmaking technology.
New PvP feature launches with 10M PIRATE prize pool.
Founder Pirates holders receive Golden Spoons granting BFB presale access alongside other top gaming communities.
New PvP season launches while token faces demand pressure; multiple projects now leverage same underlying technology.
PVP Protocol launches with comprehensive player match history and replay functionality for esports.
New onchain matchmaking system processes 1 PvP match every 2 seconds, backed by $10M prize pool.
$500,000 reward pool announced for PVP gameplay.
PVP gameplay launches with 10M $PIRATE reward pool for battle winners.
Season 3 rewards total 75 million $PIRATE tokens. Project criticized for lack of meaningful gameplay and token inflation issues.
Season 3 ends March 31st, 2025. Final eligibility: VIPs, Founder's Pirates, Ruby rank holders, 10M+ Collector Points, or 4M+ Social Points.
Launching PVP. Implementing Proof of Play username system with 180-day cooldown period for name changes. Usernames will work across all Proof of Play games and products.
Every purchase including credit card is converted to PIRATE token. Requires VIP Pass or Founder's Pirate and either Ruby rank in BOOTY or higher, 10M+ Collector Points, or 4M+ Social Points for Season rewards.
Mentioned as one of two favorite crypto games built by Proof of Play.
1.5M spent yesterday according to spend chart. Mentioned as important in ProofOfPlay ecosystem.
Project update mentioned from founder, described as an inflection point for the project.
Community discussions around tokenomics and staking. $PIRATE staking multiplier cap being raised to 700% with weekly accrual rate increasing to 100%.
Implemented new burn mechanism where 50% of all PIRATE spent in the Shop will be burned programmatically. First burn occurred in January 2025. Includes both Skins and Gems purchases.
Introducing automated burns at contract level for purchases made with PIRATE token. Part of Proof of Play ecosystem.
Founder Pirates collection moved from 0.7 to 0.95 ETH in under 48 hours
Largest fully onchain game with ~100k monthly players, peaked at >10k concurrent players and >60Mgas/s. Players can stake $PIRATE token.
Third party dapp "Plunder Quest" launching with $PIRATE rewards announced.
Mobile not released yet but already largest fully onchain game. Growing ~1k new players daily. Processes more Ethereum onchain compute than Base, Arbitrum, Blast, Mantle, Ethereum L1 combined.
Launching Isles of the Arcane, a fast-paced isometric hero shooter/MOBA with 1v1 & 2v2 deathmatches.
Current season features soulbound achievements, with suggestions for achievements for not listing Founder's Pirates and collecting more Founder's Pirates.
Three external games currently being built on top of the platform, leveraging its fully onchain nature.
Currently offering Founder's Pirate NFTs. Project has been active for at least 12 months with personal onboarding available.
Plans to implement shorter seasons for new meta cycles.
48 hours after end of season claim: 58.6M tokens (5.86% of total supply) claimed, with 34.1M tokens (58% of claimed amount) staked.
Over 50% of airdrop staked within first 8 hours
Season 2 rewards claiming starting, with 53.6% of total community allocation (47% of all tokens) distributed. Won Best Onchain Game and Best Browser Game awards from GAM3.
Season 2 claim launching tomorrow with reported $13M worth of rewards to be distributed.
Only dapp running on Proof of Play engine, generating as much onchain compute as games on Base/Arbitrum/OP.
Plans for future PIRATE token uses discussed
Gaming token with 2-year old core community. Features fully onchain gameplay, protocol for mods/sidequests, and AI integration with Captain Hightide. Uses $PIRATE token for utility.
Season 3 upcoming, PIRATE token experiencing pre-airdrop selling pressure.
Largest fully onchain game processing 75-100M transactions monthly on ProofOfPlay engine.
Season 2 wrapping up next week. Updates include multiplayer, new resources in Infinite Isles, exclusive skins, new crafting system. 1M BOOTY Points bonus offered for Season 3.
Referenced having 350M transactions in a few months during Season 2.
Season 2 ends next week, Season 3 starts immediately after. Launching upgraded staking system with new rewards through PirateNationFDN.
Season 2 wrapping up after 149 days. Season 3 upcoming with new utility and token liquidity plans.
Discussion about season end and pending airdrop, with noted liquidity challenges.