what's huntertales?
Huntertales is a blockchain-based GameFi project that emphasizes cooperative gameplay in an on-chain economy. Players advance together in a shared war campaign against threats in the Dark Continent, where individual actions contribute to collective progression. The game integrates multiplayer rooms and settlement mechanics, fostering alignment between personal and communal success through emergent outcomes from player decisions. The project features a Pioneers Program for early participants, allowing recruitment of friends to earn Crown Credits and climb leaderboards. These credits can later convert to mainnet assets upon launch, with tiers offering exclusive benefits. Huntertales prioritizes thoughtful design in GameFi, moving beyond isolated play-to-earn loops to create interconnected experiences that reward collaboration.
Huntertales launches soon in Mega ETH, requires $CROWN burn for hunters, partners apixtwts.
Deployed 4,000 parties on quests on launch day (February 21, 2026).
Continuously hitting new all-time highs with the token price exceeding 0.5 ETH.
Launched token with $1.5 million in liquidity for $CROWN.
Has 735 active parties.
NFT sale implied a crown price of 0.10 USD, with day-one trading approaching a 3x multiple on that initial price.
Generated $756K in NFT sales on MegaETH.
Entry costs range from 0.015 ETH to 0.2 ETH.
Completed a mint generating $400,000 in revenue, reaching over $500,000 in committed funds within 48 hours.
Raised $300,000 for GameFi project on MegaETH; gameplay launches February 17, 2026, with current phase limited to passive $CROWN token accumulation.
Launched onchain GameFi platform on MegaETH ecosystem soon after 2026-01-13, featuring risk-to-earn mechanics where players recruit hunters (NFTs) to earn $CROWN tokens passively.
Requires burning $CROWN tokens to recruit hunters; hunters accrue $CROWN token in the gameplay loop.
Partners with apixtwts for collaboration on the game project.
A whitepaper has been released and a Genesis Collection drop with 500 supply will occur before Season 1 begins.
Launched February 21, 2026, with pre-season until October and Season 1 on February 20, 2026, for 60 days, entering tournament and live system phases.